According to Ong, Microsoft took a look at Marvel’s offer and turned their noses up, preferring to focus on their own IP and that opened the door wide open for Sony, who not only took the offer seriously, but brought in their big guns at Insomniac Games who were all beyond excited to take a stab at bringing “Spider-Man” to life.
Not only did they knock it out of the park, giving gamers the experience of swinging around New York City minus the whole being bitten by a genetically-altered spider part, but the game proved to be a massive success for PlayStation. “Marvel’s Spider-Man” has sold over 20 million copies since it was released in 2018, and while we don’t have up to date figures on its spin-off, “Marvel’s Spider-Man: Miles Morales” we do know that it sold 6.5 million copies within 8 months of its release.
So, yeah. Microsoft screwed up big time passing on this title. PlayStation has a full-on “Spider-Man” sequel in the works as well as a stand alone “Wolverine” game, which is almost guaranteed to print money for them.
It definitely feels like Microsoft has learned from their mistakes, especially with the news of them buying Bethesda and the very real possibility that huge titles like “Elder Scrolls” and “Fallout” will be Xbox exclusives.
All the business BS and gaming politics aside, “Spider-Man” ended up right where it should have. Insomniac was the right company to bring ol’ webhead to life, and no matter your console preference, you’ve got to acknowledge when a great game is a great game.